Skip to content

HLRS to host a Mont-Blanc Artist residency funded by Vertigo project

May 3, 2017

Artistic practices are more and more broadly recognized as potential vectors of technological innovation. The STARTS initiative of the European Commission catalyzes new synergies between artists, cultural institutions, R&D projects in information and communication technologies (ICT), companies, incubators and funds. The VERTIGO project, supported by the H2020 Program of the European Commission, supports and coordinates these synergies at the European level. One of its main action lines is a program of artistic residencies as part of R&D projects. Vertigo funds the participation of artists, with the objective to produce original artworks featuring innovative use-cases of the developed technologies.

Mont-Blanc partner HLRS (High Performance Computing Center Stuttgart at the University of Stuttgart) proposed to host a media artist, and this has been accepted by Vertigo.

Are you an artist or creative? Here is an opportunity of getting a grant for collaborating with Mont-Blanc and HLRS and producing an original artwork based on our technology!

Vertigo provides funding for a 3-6 months long artistic residency.

Here is what we offer:

One of the codes we are optimizing as part of Mont-Blanc is used by the movie making community. We offer a media artist access to the simulation results of the code, but also to the monitoring data taken during the run. Let’s see if an artist can do something creative with it! At HLRS in Stuttgart, we are committed to include the artist in our daily routine for the MB3 project.

More details:

In collaboration with Hochschule der Medien (HdM, Stuttgart Media University), we use a Smoothed Particle Hydrodynamics (SPH) Code to simulate physically-accurate liquids for computer graphics. Different pressure, viscosity as well as surface tension models are included, and influence the visual appearance of the fluid. To create more sophisticated simulations, we also include arbitrary force fields, hence, allowing for artistic manipulation of the overall fluid flow. The results of the physical simulation are then used as input for rendering of various scenes in movies.

You want to take up the challenge of producing art out of this?

More information and application: